This utility can be used to generate overworld and dungeon maps from Zelda hacks.

CHANGELOG

Support latest Zelda Expansion hack
Render screens on column double click
Add rom location to screen tooltip
Add screen index on hover
Render Zelda and flames from data coords
Render rupee stash from data coords
Fixes to flute logic

Generate dungeon maps!
Pull all graphic data and palettes directly from the ROM
Improved Second Quest support in overworld map
Render dungeon tiles, blocks, templates, text, and bosses
Use actual prices for rupee secrets

Fix rom addresses
Add rom address to column tooltip
Add more column metadata
Add renderColumnGroup
Add reparseColumnData to expand column data
Support tile expansion (Zelda Tiles and Columns hack)

Support sparse column groups (Redux compatibility)
Fix bug with renderScreensByColumn and renderScreensByTileCode
Add renderScreenByIndex
Fix block id output in classes
Add utility functions getPointer and chunkArray

Make column data location more flexible (redux)
Add renderColumnGroups function
Fix bug with normal blocks displaying as special

Handle waterfall secrets
Ignore bad secrets (wrath)

Add more tilesets
Add example spoiler maps
Handle empty shop items (outlands)
Fix bug with screen index colors and secrets
Reset lost woods/hills data between maps
Minor performance change

Handle flute secrets
Display shop items
Implement screen tags
Handle lost woods/hills paths
Integrate armos secrets
